About This Game With the death of your eccentric aunt, you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement. Can you turn this dilapidated ruin into a thriving business? In a fantasy world filled with cunning wizards, tricky elves, cat obsessed gnomes, grumpy dwarves, and sad fairies it certainly isn’t going to be easy, especially if you want them all to stay happy under one roof. If you are going to make a go of it there is a lot to do: staff to hire, meals to cook, ingredients to forage, quests to undertake, and gods to appease. Yet if you can survive the brutal world that surrounds you there is definitely a profit to be made!FEATURES:•Repair, renovate, and decorate the dilapidated tavern. •Build specialist rooms for humans, elves, fairies, gnomes, orcs, and dwarves. •Build undersea 'beds' for the Merfolk!•Hire cooks, priests, foragers, and heroes to help improve your tavern. •Forage hundreds of real world items. •Craft hundreds of items including weapons, armours, potions, scrolls, and genetimage equipment. •Collect and breed over 50 colletable creatures to keep as pets.•Find and ride the mystical, pink unipony!•Interact with hundreds of unique guests with stories, rumours, and suggestions for your tavern! •Assemble a team of heroes and mages to help you on adventures.•Choose from 10 starting characters and from six different fantasy class types including druid, witch hunter, and gunlord.•An involved weapon and magic system with wands, swords, guns, and spells!•Settle into your new life by getting married and having a child.•Invest in the local Arena - watch battles and bet on fights.•Dynamic seasons with day and night system. •Undertake quests to improve your tavern’s renown, find paintings to hang and specialist food to serve. Raid the castles of dark mages for supplies, loot dragon hordes for gold, and seek out lost shrines to please the gods.•Explore a handcrafted world and visit the undercity of the gnomes, a bustling human port, and the dark village of the elves. •Choose a god to worship and gain special powers and bonuses for your tavern. •Take part in a non-compulsory, rpg storyline that will place you and your tavern at the centre of a plague, and amidst a magical war that threatens to overcome the three kingdoms! 7aa9394dea Title: Moonstone Tavern - A Fantasy Tavern Sim!Genre: Indie, RPG, SimulationDeveloper:Trevor Jones, Trevor JonesPublisher:Trevor JonesRelease Date: 13 May, 2016 Moonstone Tavern - A Fantasy Tavern Sim! Free Download It's an unpolished game, and actually unfished game. You can be the game fairly quickly and then there's nothing else. There's really like an hour or two worth of game play.In the forums the dev says that it's not even done. Should have been relased as early access. Buyer beware kind of deal here.. Rough. Very Rough. The tavern runs itself once you get a starting cook. No one needs you. It's incredibly disconnected. Your guests are your quest givers who occasionally vomit on floors. That's it. Adventuring costs you money in health potions. The difficulty grade of quests only changes the amount of maps you have to run through till you reach your goal. Notice "run through" as you cannot realistically fight and expect to survive. Each time you die it takes 10 points from your max health, ensuring your next death comes that much quicker. You can forage for ingredients sure. But the items you pick up are worthless for vendors, eliminating that route for early game cash. Leveling only allows you to use the next tier gear and is pretty much a joke. The most cost effective way to earn money is to sit on your hands and do nothing while the clock ticks over into another day. I wanted to like this game. I like simulation games. This feels like a rushed, unbalanced, grab at fans of Stardew Valley. Save your money and wait. Hopefully, with some work, this will be a good game. But right now it's not worth it. I like the overall concept of the game but the execution here is terrible. The controls are... nonsensical is probably the best word to use. For instance, the escape button works to exit some menus but not others, and their claims of "mouse 1 to attack" seem to be incorrect. And also weird, because you wouldn't otherwise have your hand on the mouse at all. Further, gamepad support would be very helpful here, but of course it isn't present. And of course, no way to remap keys. Or at least not that I can find: the menus are another example of execution issues here. You can hit a button to bring up audio and graphics options, which launches a Windows options box with check marks and all, but doing so doesn't release the mouse cursor to you to actually have an affect on it, and therefore I haven't been able to click through the menus. I'd love to be able to say "but the story\/art\/music is so charming that once you get used to the controls it's great", but those aren't stellar either. The music is ok but not stellar, the art kind of irks me for reasons I can't quite put into words, and while the story (so far) is ok, the dialogue for it is weak. You don't feel transported to a magical land, you feel like you're still struggling to figure it all out. If this was an early access game, or it had had a lengthier QA \/ testing cycle (as in, getting someone who was willing to provide direct and honest criticism to play it), then it might be in a better state and poised to sharpen itself up with some patching. It doesn't at all feel like that's the case here.. Rough. Very Rough. The tavern runs itself once you get a starting cook. No one needs you. It's incredibly disconnected. Your guests are your quest givers who occasionally vomit on floors. That's it. Adventuring costs you money in health potions. The difficulty grade of quests only changes the amount of maps you have to run through till you reach your goal. Notice "run through" as you cannot realistically fight and expect to survive. Each time you die it takes 10 points from your max health, ensuring your next death comes that much quicker. You can forage for ingredients sure. But the items you pick up are worthless for vendors, eliminating that route for early game cash. Leveling only allows you to use the next tier gear and is pretty much a joke. The most cost effective way to earn money is to sit on your hands and do nothing while the clock ticks over into another day. I wanted to like this game. I like simulation games. This feels like a rushed, unbalanced, grab at fans of Stardew Valley. Save your money and wait. Hopefully, with some work, this will be a good game. But right now it's not worth it. UPDATE: After about four hours of play, I find this review I originally made after the bartender quest is still valid. Still, even with a few problems and frustrations, I've played the game for four hours, so it isn't all bad!I've found the game feels very unpolished and clumsy, and if I had known the game was in this state, I would not have purchased it. However, I love the premise of the game, and I'm going to hold onto this game rather than request a refund, in hopes the developer will polish it up a bit and make it run smoother.The framerate is terrible, and moving around it feels like the screen is constantly making tiny jumps, instead of smoothly flowing with the motion of your character. The tutorial is barely adequate, with a talking cat helping you find your way along a little. Combat was confusing to me, and my familiar "passed out" as well as myself passing out (-10 max health after awakening in the tavern) and I have no idea how to see how much life my familiar has.UPDATE on screen jumpiness: Turning off effects helped a bit, but I'm still having troubles, and my computer, although two years old, isn't poor by any means... Still, I watched a couple videos on YouTube of this game, and noticed others are able to run the game fine without the screen jumpiness I experience while moving.In town, the menus are clumsy, and I learned the hard way I can't simply switch from purchasing to selling items, without first exiting the purchase screen (by hitting esc) then hitting sell to get the sell menu. I ended up buying something I didn't need by accident trying to switch screens instead.I think this game might be fun after spending some more time getting used to how poor the UI is, and maybe taking some anti-seizure medication for the screen jumpiness. here is hoping the game improves with time and patches.. Let me start off this review by saying that this game has a lot of potential.However, it is sorely lacking. It should have been developed more before being released.Pros:Nice art style, kinda like an old RPG.Lots of freedom in what you do - sorta.You can explore a lot.Cons:No instructions whatsoever, They tell you how to move around, but not where anything is, or how to do anything other than find the bartender. For God's sakes people, just put some signs up!Quests are all the same. You literally find all the same quests in difficulties you can't choose.It takes forever to get any money, especially in quests. This is compounded by the fact that you have to pay A LOT of taxes. I'd either remove the tax system, or make getting money much easier.The 'romance' is flat, one-sided, and doesn't take any 'story' progression at all. Seriously, this game needs a lot more work before I'd buy it, even for eight dollars. Also, the movement is shoddy.Overall, needs work. It's a neat idea for a game, but they went a bit overboard in terms of NOT THINKING about what they were doing. I returned the game for steam cash within two hours.Sorry if this seemed like a bash on the developers. This could be a fantastic little game, but it's not nearly there yet.Consider that before you buy the game.
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Moonstone Tavern - A Fantasy Tavern Sim! Free Download
Updated: Mar 18, 2020
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